![]() ![]() Keep both flippers down and the ball will usually bounce off the tip of the right flipper, and give you control on the right. The left scoop kickout is tricky to control. Like I said, it's complicated and confusing, and even worse there are timers in each phase and if the timer runs out you fail the mode and will have to re-light scenes using the G-H-O-S-T standup and Slimer (or another skillshot to a lit Scene).Įither way, once "Gozer The Gozerian" ends - either by completing it or failing it - Extra Ball will be lit at the left scoop, so get it. Finally shoot some more lit shots (left ramp, right loop, right ramp?) and collect the final reward at the Gozer standup. Then build the second reward with the left ramp, and collect at the Gozer standup target which is at the top of the lane between the left ramp and the bumpers. Without referring to the instructions, I think it goes something like: build the first reward with the right loop, and collect at the right ramp. "Gozer The Gozerian" is long, complicated, and confusing. This completes "Spook Central" and automatically starts "Gozer The Gozerian". Collect each of the 4 lit shots (left loop, left ramp, right ramp, right loop) and again finish with the right loop. "Spook Central" is another straightforward Scene: left ramp to stop the hurry-up and set the shot reward for the rest of the Scene (the hurry-up will automatically stop at 1.5M, and move on to the next phase). More on that in a bit.)Īfter getting control of the ball, shoot the left ramp, left loop, and right loop to complete "Okay Who Brought The Dog?", and automatically start the next Scene, "Spook Central". (There's an argument to be had about late-game skillshot choice. These get you tons of points, and tons of points are what you want because having lots of points in this game is they way to get even more points off of skillshots later. We're going to play what are, chronologically, the latest scenes in the movie, culminating in the climax vs. Then Go Straight To The End (of the movie) This will start the "Okay Who Brought The Dog?" Scene. Give the ball a full plunge, dead pass from the left flipper to a catch on the right, and take the easy backhand on the right loop. It's usually the one that's lit, so you don't even need to cycle. The real rewards, especially later on, are at the right loop and right ramp.īall 1, take the Right Loop Skillshot to Start Scene. The rewards are small fry and it's difficult to hit anyway. My advice: forget the P-K-E rollover skillshot. The left scoop, left loop, left ramp, right loop, right ramp, and right scoop cycle the lit shot with the right flipper. The P-K-E rollovers cycle the lit lane and award with the left flipper.Ģ. The skillshot is your friend, and if you do have a long game, is going to be a MAJOR source of points. Maybe not as complex as AC/DC.Įven if you slog through the 538(!) pages of rules in-game, you're still likely to remain a bit confused. Ghostbusters is the deepest, most complex, table in TPA. ![]()
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