![]() ![]() Ryukotsuki, the villain from the original game, has reemerged 1,000 years later. GetsuFumaDen: Undying Moon is connected to a game that most western gamers haven't played. It makes for the kind of refreshing change of pace Konami needs right now. ![]() Typical of the genre, the layout of each run randomly generated, and the gorgeous art style keeps things engaging. While there is certainly room for improvement, GetsuFumaDen learns from the best roguelikes to create a methodical and satisfying experience. From there, the publisher can only stand to expand its potential reach. GetsuFumaDen feels like a solid base for a new experience within an emerging genre. You also have to weigh which enemies are worth engaging with when every bombastic boss fight looms ahead.īy reviving a mostly unknown Japan-only series, Konami and developer GuruGuru avoid the pressure that something like a new Silent Hill would attract. It’s slower-paced than some of its roguelike peers, but the tense fights make players constantly adjust their weapons on the fly. In this roguelike - or “roguevania” as Konami aptly calls it - players descend into hell on repeated runs, upgrading their character and weapons as they go deeper and deeper. GetsuFumaDen: Undying Moon, however, offers an engaging revival of an obscure NES game that might click with gamers in a post- Hades and Dead Cells world. Famed Japanese video game publisher Konami hasn’t put out a bonafide hit since 2015, but all that might be about to change.įollowing Metal Gear Solid V and Konami's controversial split with game development auteur Hideo Kojima, Konami's newer titles like Metal Gear Survive and Contra: Rogue Crops have been lackluster and poorly received. ![]()
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